PRESS RELEASE

Immediate Press Release : September 15, 2017 


New finalRender trueHybrid™ Major Release ! 

trueHybrid™ Rendering Core Overhaul expanding the power of CPU to GPU.

Victoria, BC, September 18, 2017 - cebas Visual Technology Inc. announced today the much-awaited release of the new finalRender, replacing version 3.5 SE. CG artists from Architecture, Interior, Visualization, Design and 3ds Max Modellers alike are now able to experience the power of unlimited network rendering by simply adding this option for the same cost of a single workstation license. finalRender uses Physically Based Spectral Wavelength Simulation to recreate optical effects on materials which are impossible for older generation ray-tracing systems. Cebas’ mission, as always, is to equip artists and designers with the best tools at the best available prices.

”In our quest to reinvent rendering technology, we obviously hit road blocks all the way” says Edwin Braun, CEO of cebas Visual Technology.

“When we started this journey, several years ago, the existing GPU hardware and the software was not ready at that time. It took us a painful amount of time to get where we are right now.”

“We are confident, we now have created the foundation of a totally new image creation and rendering experience we can build on for years to come! “

finalRender features video can be viewed on the product page: http://www.cebas.com/finalRender

Option of Unlimited Network Rendering at no extra cost!


* Go to facebook.com/rendersoftware and Sign on for a Live Q&A at your lunch hour with Edwin Braun about the new #finalRender on https://www.facebook.com/rendersoftware page, scheduled for September 27. There will be 2 Sessions a Pacific and an Eastern Time, 12 noon, Live Q & A about finalRender with Edwin. * 


 

A Complete Core Overhaul

finalRender offers a complete core overhaul both in terms of offering GPU and CPU rendering as one truly integrated system. finalRender offers trueHybrid ™ technology where it does not matter if you use a GPU or a CPU both can be used in one single application. When time comes for the next big hardware upgrade the user is now free to choose to invest either in a new CPU workstation which might add a considerable cost, or just add a new or additional newer CUDA GPU device at a much lower cost but with the same speed enhancement. The CPU shelf life is extended and this is a major cost-saver for a lot of professionals and studios. 

‘Peaches’ - artwork by Mihai Pandelescu and rendered with finalRender

 

Physically Based (Spectral) Wavelength Simulation


One of new finalRender’s achievements is the spectral waveform simulation that recreates optical effects on materials which are impossible for older generation ray-tracing systems. Only Spectral-based Rendering, the way it is used in finalRender, is able to simulate effects such as Diffraction, Dispersion, Absorption, Iridescence and Interference to a high degree of realism, using real world physics and Monte Carlo sampling to simulate light energy transport within a 3D scene.
 

 

Lotus Hennessy 3d model from Renderspaz.com/Justin Grant ‘car kit studio’.
Rendered with finalRender

 

Great Light Types Choices

finalRender supports all of the standard lights in 3ds Max, and it comes with its very own highly optimized and fully multi-threaded IES light. This native area light is highly configurable and is meant to replace all light types you will ever need. Setting up lights and especially changing light setups becomes as simple as clicking a button on your mouse.
 

Interior 3D design by Marco Lazzarini 3dlink.it 
Rendered with finalRender
 

One Click 360 Panorama

View on 360

finalRender supports 360 Panoramic outputs for various video VR formats including 3D Stereoscopic VR output. 360 Panoramas, for example, are created with one click of a button and they are ready to be published on Facebook - all this - without any extra tool. It works right out of 3ds Max.
 

 

finalRender Subscription (Licensing model)

finalRender is offered as a yearly subscription, only. Several unlimited rendering options are available to choose from, and those can be added to the main workstation license option. The three available best options customized to users: 

For available options, please visit https://www.cebas.com/finalRender
(New finalRender available at launch date on September 18 (Monday), 2017)


Get to know the rest of the finalRender Power Features:
For the full list of finalRender power features lineup and major enhancement information:
http://www.cebas.com/finalRender ( Available only at launch date next Monday, September 18, 2017)

 

 

 

 

 

 


* Go to facebook.com/rendersoftare and Sign on for a Live Q&A at your lunch hour with Edwin Braun about the new #finalRender.

https://www.facebook.com/rendersoftware page, scheduled for September 27. There will be 2 Sessions a Pacific and an Eastern Time, 12 noon, Live Q & A about finalRender with Edwin. * 



Cebas Visual Technology Inc. is a privately held software company headquartered in Victoria, British Columbia, Canada. The company offers a broad range of proprietary production solutions for visual effects (VFX) studios and design companies, including GPU rendering software for handling large graphic data. Cebas’ highly skilled developers work in tandem with the user communities to develop market leading VFX and rendering capabilities that are at once unique and problem-solving. Cebas values highly both our corporate users and independent users and is open to consultations. We have successfully work in conjunction with major Hollywood motion pictures, architectural visualization firms, commercial designers, game cinematic agencies and other visual industries to develop unique features for their target audiences.

Besides, becoming increasingly used in architectural and product visualizations, cebas software is also progressively being used in commercial and game advertising, medical animations for training and marketing. Visit us at http://www.cebas.com


For more information on finalRender :
Visit: Cebas Visual Technology Inc
www.cebas.com/finalRender (activates on Monday)


Social Media and Press Re-Publication/ Images/Videos:
Contact: Cedar Thokme
Social Media Coordinator
c.thokme@cebas.com
 

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