moskitoRender crashes when I scale or even move the VFB this happens in Active Shade and sometimes in Production Render.


3ds Max has a known bug that is related to multi-threaded access to the framebuffer. This is an issue within 3ds Max and beyond our control. For now, do not zoom or scale  (or move) the VFB while rendering (in Active Shade this means do not touch it at all - as it updates constantly). This issue is independent of the version of 3ds Max you use.

Tags: Active Shade, crash, VFB