PRESS RELEASE

Spot which is Creamy? And which is Stretchy? 

~ thinkingParticles 6 Subscription Drop 3 Service Pack 1 ready now for instant download

 

Spot a fluid difference: Video (Left)  vs Video (Right)


2016-04-13 -  Welcome to thinkingParticles 6.3 - where fluid mechanics are no longer something to dream of. Every minor adjustment will be reflected, just like in the real world of fluid particles. In this two teaser reels, we have played with the Decompression rate - can you spot the difference?


What is in the Subscription Drop 3 Service Pack 1

Service Pack 1 for Subscription Drop 3 brings an important hot fix and a few more awesome features as well. Below is the list of changes as compared to Drop 3.

New Features and Fixes in Drop 3 SP1

Motion Blur support for Soft-Bodies and Implicit-Surfaces has now been extended. Advanced professional rendering solutions like finalRender as well as many of the other renderers on the market can now support direct motion blur with thinkingParticles.

Every 3ds Max SDK compatible renderer will be able to access proper motion blur data within the mesh created by thinkingParticles. In addition to deforming surfaces; rotational motion blur generated by spinning rigid bodies has been added as well for compatible renderers.


New SPH2 fluidSolver

The new TP6.3 SPH2 fluid solver, introduced with Subscription DROP 3, comes with a few remarkable features. For example, Visco-Elastic properties within a fluid are much easier to achieve now. Adding extra stringiness to a dissolving fluid surface (also called sheets) is also much more controllable now. The new String Viscosity parameter controls how much a fluid sheet should stay in a web like or string like structure.

Visco-Elastic properties of a fluid are now controlled by two new parameters: Spacer Push and Spacer Pull. Both these new parameters allow for the control of a 'spring back' force as well as a 'push away' force. Slimy or stretchy and thick dripping fluids forming elongated tear off drops can be simulated effectively with Subscription Service Pack 3.1.

Bugfixes

Objects created in thinkingParticles with a change of center of mass (fragmentation) tended to create the wrong motion blur information in the particle cache resulting in position jittering when playing back from cache and rendering. This issue has now been fixed in this release however, caches have to be recreated again to get proper results.

 

For media, questions, feel free to contact:

Cedar Thokme (Ms)
Office/Social Media Coordinator
c.thokme@cebas.com


cebas VISUAL TECHNOLOGY Inc.
Suite 2202B – 4464 Markham Street
Victoria, BC V8Z 7X8, Canada
USA: +1 323 774 1799
Canada: Main office:+1 250.590.2913
http://www.cebas.com
 

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