There are several possibilities that might cause black buckets when you do a network rendering with finalShaders.
Make sure you check the following things:
- Do you have enough licenses for the total CPU count in the network?
- Can the license server be accessed from every render slave?
- Did you check the message log of finalRender - What does it say?
If the network setup is ok and all render slaves are able to access the license server, you need more render licenses for finalShaders. You can get new licenses online from http://shop.cebas.com .Tags: buckets, finalRender, finalShaders, network