Subscribers, your thinkingParticles 6.2 Service Pack 1 is ready for download!
October 9, 2015 - Subscribers can now download their Service Pack 1 for thinkingParticles Drop 2. Service Pack 1 is a stability and enhancement release.
One new feature has been added: the Bullet Softbody objects can now do tearing based on a texture map or painted vertex channel information. A plain ‘white’ color indicates areas that will tear while the ‘black’ areas in a bitmap will not tear.
collisionMap has been greatly enhanced and users can get the speed with multiple points of collision now.
Find below an elaboration of the enhancements and new features in this release:
New feature: Softbody Texture Map based tearing
The Bullet Softbody offers two new options to control tearing (auto-breaking). A standard
texture map can be used to control tearing or a vertex paint channel can be used to define the areas of tearing.
Texture controlled tearing at work with thinkingParticles 6.2
Enhancements and Fixes
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Collision Map Operator has new options
CollisionMap has been greatly enhanced and users can get the speed with multiple points of collision now. It is now very easy to create wet-maps, see preview movie:
It is now very easy to create wet-maps for example, see preview movie:
Bugfixes:
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An Issue has been isolated and resolved with playback and caching when a negative pre-roll time was used with thinkingParticles.
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Particles created with Position Born could result in some situations on a wrong positioning for new born particles.
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In rare occasions, Bullet Physics could not create the physics interactions.
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3ds Max modeling operations performed outside of thinkingParticles (for example cloning an object) would become unresponsive at times or lagging.
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Layer to Particle could sometimes behave in unexpected ways when using rigid body dynamics.
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PositionBorn operator did not respect 3ds Max Unit setup settings (generic units).
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