Welcome to thinkingParticles 6.2™thinkingParticles™ is one of cebas’ flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry.
Countless blockbuster movies and projects have depended on thinkingParticles' limitless ability to portray advanced physics-based particle effects that are simply mind-blowing!
Now, entering the world of fully procedural fluid dynamics and soft body simulations; thinkingParticles Release 6.2 covers almost any and all possible scenarios of, what is known as, the "multi-physics" effects.
What is the multi-physics effects? It means artistic license to create and re-create countless combined simulations involving fluid dynamics, soft bodies and rigid bodies in multiple actions, down to a realistic particle level.
New features found in thinkingParticles 6.2As with every new major release, new functions and enhancements have been added to thinkingParticles. With thinkingParticles Release 6.2, the upgraded physics solver will act as the multi-physics integrated solution driving all future versions of thinkingParticles. For the first time, thinkingParticles Release 6.2 comes programmed with a dedicated Fluid Simulation System, empowering the creation of evermore realistic and diverse on-screen fluid effects.
The features explained below are sure to enhance our tP users' experience like nothing before!
You Are Your Own Magician!
Every time a paradigm challenge comes about in trying to make a breakthrough in terms of special effects, the movie and artistic industries goes into a frenzy of seeking expensive, overpriced "magicians" or buy expensive standalone software that may present integration issues down the road. Well, we can tell you that cebas have our own procedural tricks up our sleeves that would make even the world famous magician, 'Harry Houdini' go wild! In fact, we believe he might have learned a thing or two from us.
thinkingParticles Release 6.2 is a breakthrough on computational procedural physics and particles in motion, one of many thinkingParticles’ latest and biggest release yet - redefining special effects - cebas Visual Technology Release 6.2 has come up with simple, powerful tools to mesh (inter-changeably) complex Soft-body dynamics, Rigid-body dynamics and Fluid Simulation in procedural formations. You now can animate objects in a way that was never possible before, hassle-free.
cebas' goal has always been dedicated to providing designer artists and the industry of animation a holistic and all-inclusive plugin that is at once powerful, sophisticated, physically accurate and indispensable. This now has come to fruition with the unveiling of thinkingParticles 6.2!
- 3ds Max 2016
- 3ds Max 2015
- 3ds Max 2014
- 3ds Max Design 2015
- 3ds Max Design 2014
Subscription Drop 2 New Feature: Fumes & Smoke
Subscription Drop 2 is the hottest free upgrade for all subscription users. How much hotter than fire and smoke can it get? For the first time in the journey of thinkingParticles, we have an advanced smoke fluid solver inclusive as a standard. Now, you can have it all togather : water, smoke and fire.
Subscription Drop 2 New Feature: Sifting Fumes
thinkingParticles 6.2 uses a pure particle-based approach without any of the restrictions usually found with the regular grid-based systems. Want to sift some smoke or furmes? Go ahead! Create all this without having to buy some extra terabyte hard drives to store your simulations.
Subscription Drop 2 New Feature: Smoke Interaction
Proper, physically accurate smoke-rigid body interaction is only one of the many strengths of this new smoke fluid dynamic solver. Hot smoke fluid propels a rigid body based on heat expansion and the speed of the fluid hitting an object. Nothing short of amazing for your play with rule-based events.
Subscription Drop 2 New Feature: The Rotor Wash
Every smoke fluid solver on this planet has to have its rotor wash epiphany. So does thinkingParticles 6.2! Such effects becomes an absolute breeze to do with our latest Subscription Drop 2. And minus the burden of a regular grid-based system. Free the artist!
Subscription Drop 2 New Feature: Hot and Cold
The latest smoke fluid solver in thinkingParticles 6.2 is able to simulate a broad range of effects; all based on physically accurate parameters. VFX operators for you to heat or cool down 'gas fluids' and even have its physics respond to its simulated environment. All this in a fully procedural way.
Subscription Drop 2 New Feature: Particle Rendering
3ds Max does not offer direct particle rendering out of the box. Other tools are overly complex and need the learning of some exporting and conversion routines. Subscription Drop 2 offers you an easier and better option instantly available to Subscribers. Now, direct point rendering is possible.
Subscription Drop 2 New Feature : Camera Map Memory
Who needs wizards anyway ? Be your own wizard, in a procedural way. Turn back time, skip time or even go back in time - all this is at your fingertips with this latest feature addtion to our Camera Map operator. Greater visual impact with each particle imprint!
Subscription Drop 1 Enhanced: volumeBreaker
The volumeBreak Node has been enhanced a lot! Now, automatic tesselation can be activated in a fully procedural way including proper re-mapping. Even when broken off parts are displaced the total volume of the body is unchanged. Pieces still fitt perfectly even with high tesselation values.
Subscription Drop 1 Enhanced: Curve2D
Curve2D - with this new Helper, artists gets full steering in defining a curve to control an output value. There are two methods to use this new Helper Node. It can either be used directly, by wiring it to other Nodes; or it can be configured in a 'Satellite' mode.
tP 6.0 Shape Operator Node
ImplicitShape in thinkingParticles Release 6.0 is the newly designed Shape Operator node generating iso surface representations of density created by a particle cloud, and works to amazing 3d dimensions in creating a surface for fluid particle effects. It can also be used to create any kind of surface generated from particles and you can change multi-modality views to see its effects.
tP 6.0 Multi-Physics Fluid Solver
MultiPhysics fluid dynamics presents a breakthru in realistic simulation of water and incompressible flowing substances. Release 6.0 integrates workflow of events to a high degree of manipulation based on realistic flow effects. The MultiPhysics Fluid Solver allows for soft-bodies interacting with rigid-bodies in FlowBoundary node; inter-particle procedural joints; HydroBoat node simulating water vehicles on water; seamless flow from rigid body to fluid and vice-versa.
all new tP 6.0 Analyzer Tool
Another groundbreaker for tP 6.0 is the real time Analyzer that tracks every development path of a simulation networks in all its complexity. The real-time Analyzer further empowers users to truly analyze in-depth details of DynamicSets; tracks PositionBorn in particle sets; emitterpaths; TrailBorn, FlowGroups captured in time intervals, giving users immense control, finest adjustments.
tP 6.0 Generator SnapShot Operator
The Generator node can now procedurally create a mesh snapshot of any amount of particles forming one single larger particle representing the mesh at the time of snapshot using particle modelling and allow the complex whole to be simulated as one.
tP 6.0 Distance-based TrailBorn
Powerful tool! Users create time-release complex structures based on procedural & particle modelling at interactive rates minus the hard work. Using Trail nodes, multi-level particles are generated - toggle distances of how the entire model meshes out procedurally, enabling effortless generation of sprawls, spiralling networks, symmetries or not.
ContactPoints Joint Creation
New Utility added to thinkingParticles 6 to enhance Joint creation combined with Physics simulation. Any number of meshes can be selected and joints placed at closest contact points between objects to simulate joint movements. Thousands of joints can be created with a few clicks instead of cumbersome clicks.
Enhanced 6.0 GeomContact
The GeomContact operator powerfully positions outputs between selected points of objects to create connections, procedurally, thereby giving the user greater flexibility and control as the object changes in scenarios across environments, interactively stable in conjunctions with other objects.
New Physics Parameter Handling
By introducing a new level of integrative multiphysics solvers, artists effectively assign independent simulation parameters to particles right away via the physics simulation setup options. E.g., anchoring several animations to a swinging rope (BTropeImport node) and assigning directly to each object/particle which physics-solver will affect its motion to the swinging rope and the parameters involved. The old style group-based settings were slower and have been deemed obsolete but can still be called up from the menu when needed.
Spline Physics, Spline Modeling
NEW nodes enable quick succession procedural spline modelling [3ds Max] New node, SplinePool, auto-generates a network of spline particles across any selected surfaces. The new nodes: SplineInit; SplineImport; SplineData; IsSpline; SplinePhysics; SplineKnot: the ultimate spline modelling tool for artists dealing with complex and diverse setups within tight deadlines.