Table of Contents
LayerToParticleData
This operator can be used to access and modify the LayerToParticle operator from within any DynamicSet hierarchy. This “satellite” operator needs you to select the LayerToParticle operator you wish to access and modify.
Operator Inputs
ON - (Bool) This input data stream determines whether the operator is considered 'on' or 'off'. You can connect other operators to this input channel such as a Bool Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.
Particle - (Particle) - This input data stream reads in the currently selected particle group to the Position Born operator.
Tracking - (Integer) allows to select the tracking method of this operator. Possible options are:
- 0 - None, objects will be taken at their initial and original position and rotation.
- 1 - Initial, takes the full object transformation into account including possible velocities
- 2 - ObjectToParticle, the animation of the object will be tracked over time and the particles will follow the object's position.
Operator Outputs
IsImported - (Bool) this output becomes True whenever the particle was created by the selected LayerToParticle operator.
Tracking - (Integer) outputs the current tracking method for the particle
Node - (Node) outputs the node ID of the original scene object.