Subscription Drop 6 SP3 brings important bug fixes and a few more features. Find below the list of changes as compared to the original Release.
Note about licensing, make sure to read all about the new cebas Life Licenser here: LifeLicenser
Important
finalRender Subscription Drop 6 SP3 has been updated to the latest OptiX 7.5 Version which delivers a much better RTX performance and compatibility. This change, demands the latest NVIDIA drivers to be installed. At minimum Version 525.xx or newer is required! To benefit the most from GPU acceleration it is always recommended to update to the latest and newest drivers form NVIDIA.
The CUDA version has been updated as well to the latest CUDA 11.7 build.
While "Subscription Drops" are typically used to introduce new features and functionality, Service Packs are focused on delivering immediate bug fixes and seldom new features.
The following changes and fixes have been implemented in this Service Pack:
The aforementioned PyroVDB enhancements are designed to produce better and faster renderings when used in conjunction with finalFluid, our real-time smoke and fire fluid simulation system. To learn more about this powerful real-time tool, please click here: www.finalFluid.com
Bugfixes:
+ CORE: crash in area lights fixed when it's selected in TP
+ CORE: some issues with shadows have been fixed
+ TOON: 3ds Max camera modifier not working as expected, fixed
+ CORE: Overall and stability issues/crashes, squashed some more bugs!
+ PYROVDB: shadow filtering now working much better
+ PYROVDB: smoke can be adjusted per temperature or denisty now
+ pyroVDB: emission/flames not depended on smoke anymore
+ pyroVDB: emission/flames fades with intensity
+ CORE: pyroVDB shader enhanced quality with higher steps
+ CORE: pyroVDB shader fixed emission with higher step counts
+ CORE: pyroVDB shader some fixes with density and higher step counts
+ CORE: pyroVDB shader adjusted density in high emission areas for better fire
+ CORE: pyroVDB shader fixes for the density gradient
+ CORE: pyroVDB shader changed a bit the visible smoke areas
+ CORE: pyroVDB shader speedup in high density areas
+ CORE: offset with worldspace vdbs fixed
+ CORE: fR-Volume problems with y is up and viewport display fixed
+ CORE: fR-Volume added new option world space
+ CORE: added support for world space vdb in renderer
+ CORE: pyrovdb shader... smoke denisity per temp multiplier fixed
+ CORE: pyrovdb shader... smoke color per density not working as always, fixed