### Table of Contents

# AddMultiply

The **Add&Multiply** Helper is a simple binary math operator used to help combine two piped in Scalar values.

### Operator Inputs

**ON** - (Bool) This input data stream determines whether the operator is considered 'on' or 'off.' You can connect other operators to this input channel such as a **Bool** Helper to activate/deactivate the whole operator.

**Time** - (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.

**ValueA** - (Scalar) This input data stream reads in the first Scalar value you want to use for the math operation.

**ValueB** - (Scalar) This input data stream reads in the second Scalar value you want to use for the math operation.

### Operator Outputs

**Value** - (Scalar) This output data stream sends out the result of the selected math operation.

### Rollout Menu

**A+B** - Choose this option to add the two Scalar values together.

**A-B** - Choose this option to subtract the second Scalar value (ValueB) from the first Scalar value (ValueA).

**A*B** - Choose this option to multiply the two Scalar values together.

**A/B** - Choose this option to divide the first Scalar value (ValueA) by the second Scalar value (ValueB).

**Per Second** - allows the binary math process to accelerate over one second. For example, if the two Scalar values are 3 and 4 respectively, and they are multiplied (12), that value is reached after one second. Be aware that the timing of the second used is defined by the FPS setting in 3ds Max.

**Num BValue** - increase this value to add additional B ports, providing in greater flexibility in mathematical operations.

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