thinkingParticles 7.0: Material Point Method Revolution


The new Face of Procedural VFX for 3ds Max

thinkingParticles has reached another Major milestone in its development history! With a plethora of new simulation tools and new features, this release of thinkingParticles is worthy to be named a 7.0 Release!
As with all things in life, it's not only about the good looks, -no- it's more about the inner values which really matter. thinkingParticles Version 7 is no different, it got a complete engine flush, washing out all the "dirt and grime" of the old times. Version 7 offers a brand new, state of the art memory handling architecture specifically optimized for modern multi-core systems.

NanoVDB & finalRender - Free with thinkingParticles

NanoVDB is a highly optimized subset of OpenVDB, optimized to leverage the power of massive parallel processing units. Such processing power is usually found in modern CPUs and GPUs. However, while NanoVDB really shines on modern high performance GPUs, it does also render remarkably well on modern multicore CPUs. GPU accelerated NanoVDB functionality, in thinkingParticles, is offered through the use of the fastest and most advanced Unbiased Physically Based Spectral renderer available for 3ds Max: finalRender. It is the only renderer offering trueHybrid™ rendering technology, delivering to you the best of both worlds. CPU, GPU or both of the devices can be used, leveraging the full potential and rendering power of your Workstation.

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thinkingParticles 7.0 - Material Point Method

thinkingParticles Release 7.0 brings to you many bug fixes, workflow enhancements and new features, features like a brand new state of the art MPM Solver. MPM is short for Material Point Method, it is a grid based system that accelerates the physically accurate simulation of real world material properties. Materials one could simulate with MPM can range from hydro fluids, rubber to rock solid metals.
In contrast to spring based or breakable joint type particle hacks, thinkingParticles own MPM solver opens up a whole new world of visual FX for 3ds Max! A real world physics based simulation of a material simply can't be replaced by brute hacks or simplified dumbed down hacks. Real world material properties and behaviors allow to create the most amazing simulations, never seen before in 3ds Max.
With the addition of OpenVDB PointDataGrid support, and highly efficient GPU accelerated NanoVDB rendering through finalRender at no extra cost, the 3ds Max VFX Powerhouse just became elevated to new heights.

Compatibility

  • 3ds Max 2022
  • 2021
  • 2020 (earlier versions till 2016
  • ok to use
  • support nil)