finalRender Open Beta for Maya 2018
Join fR Maya Open Beta Program and get a copy of fR Maya for freefinalRender for Maya is one of the best integrated rendering systems for Maya with full support for Maya’s Hypershade Editor and many of the native Maya shader nodes. fR Maya also offers one of the easiest and most efficient integrated rendering pipeline systems for Maya.
What's NewfinalRender for Maya goes way beyond just being a "simple" rendering application, with its all new revolutionary BuildingBlocks™ a refreshing new approach to physically based shader creation in Maya - all based on the raytracing core of fR Maya. Building Blocks breaks down shaders to their very core and allows unlimited shader components, which are stacked on top of each other, to simulate real world properties of nearly every kind of material surface imaginable - imagine the universe of creation! finalRender for Maya incorporates multi-core technologies and enhancements which leverage existing and future hardware investments. Serious BETA people please click 'Join OBP Community' - Updates only via Forum: fR for Maya Open BETA.
finalRender for Maya Features
- Windows 64 Bit/Multi Core
- Many dedicated ready to render finalRender Materials
- Photometric and Real Area Lights
- True Distributed Network Rendering
- Standard Network Farm-Rendering through batch rendering is supported
- Real world Physical Camera Exposure Model
- Multiple Real World Cameras to choose from
Lights & Shaders
- Advanced Caustic Rendering Effects
- Highly Optimized Multi Layered Skin Shader
- Maya Shading Network support
- MAYA 2018|Windows 64-Bit
Depth Of Field
Physically accurate Depth of Field (DOF) rendering can be easily achieved with finalRender for Maya. The latest ray acceleration technologies along with scene-wide caching algorithms, optimize render time, while still maintaining freedom to balance rendering speed against realism and high quality.
finalRender offers highly optimized texture baking, one of the most advanced implementations for Maya. The complexity of texture baking has been reduced by finalrender to a single mouse click. No complex Mel scripts, render layers or passes are necessary. Pick one or multiple objects you wish to bake – and that's it!