finalRender Drop 5: NanoVDB Volume Rendering
Subscription Drop 5 stays true to its trueHybrid™ promise, even when massive volumetric datasets are used. finaRender is your next generation Visual FX powerhouse! In addition to the standalone rendering plugin for 3ds max, finalRender became a core part of every new single release of thinkingParticles. You can work with massive OpenVDB operations in 3ds Max - and thanks to thinkingParticles Subscription Drop 10 - those massive data sets can easily be handled and visualized with finalRender. If You are an architect, a general 3D vizualisation artist or a visual effects pro, finalRender covers it all. Just pick the one rendering solution that does it all.
Drop 5 Key Features
Scale across multiple GPUs seamlessly
Automatically combines GPU memory over NVLink® for large scenes
AI Accelerated rendering using Tensor Cores
Ray Tracing acceleration using RT Cores.
Unlimited Network Rendering Available
Fast Iterations, Save time and cost
You got to try it to know it. Download our Unlimited Fee version of finalRender.
To view New Features, scroll down.
Unleashing the Beauty of OpenVDB Volumes
finalRender Subscription Drop 5 is not only about direct rendering industry standard OpenVDB volumes. It is so much more! With its full OptiX™ RTX framework support, specifically optimized for Ray Tracing performances on the GPU, architects and general 3D vizualisation artists benefit from an ever increasing power to visualize.
trueHybrid De-Noiser options have also been enhanced, in this latest relase, and take full advantage of either the GPU or CPU.
The Power of NanoVDB
NanoVDB, a subset of OpenVDB, optimized to leverage the power of highly parallel processing which is perfect for the GPU and modern CPUs. NanoVDB is the fastes way to visualize massive OpenVDB volume data structures.CPU and GPU accelerated NanoVDB really shines with finalRender's Unbiased Physically Based Spectral renderer. By leveraging the rendering power of your CPU and GPU at the same time, finalRender squeezes every available bit of processing power out of your Workstation.
Compatibility
- 3ds Max 2022
- -21
- -20
- -19 | CPU:SSE4.2
- GPU:CUDA 10.2 Shading Model 6.x
Benchmark: Turing vs. Ampere
finalRender has always been a trueHybrid™ renderer and it offeres the best of both worlds: GPU and CPU! However, GPU renderign is entering a new level of Speed and functionality. We did get hold of the latest and greates GPU tech out there: NVIDIAs Quadro A6000 RTX card. The latest development in GPU rendering. Download the full PDF Benchmarking Report here:

Subscription Drop 5 New Feature: NanoVDB
NanoVDB, a subset of OpenVDB, optimized to leverage the power of highly parallel processing which is perfect for GPU and CPU rendering. finalRender lets you render, with ease, any amount of volume data created by the industry standard OpenVDB.
CPU and GPU accelerated NanoVDB functionality really shines with finalRender's Unbiased Physically Based Spectral renderer.

Subscription Drop 5 New Feature: Speed Increase
finalRender's Physically Based Spectral Rendering core got a huge upgrade in this latest release! Now, less rendering passes are needed to get the same image quality, compared to its predecessor. This is achieved by introducing a path-tracing cache that will collect similar rays and process those in one go instead of a strict serial approach. Less passes per rendering, will result in faster rendering times.

Subscription Drop 5 New Feature: Blackbody Shader
finalRender's Physically Based Spectral Rendering core got a huge upgrade in this latest release! Now, less rendering passes are needed to get the same image quality, compared to its predecessor. This is achieved by introducing a path-tracing cache that will collect similar rays and process those in one go instead of a strict serial approach. Less passes per rendering, will result in faster rendering times.
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Subscription Drop 4 New Feature: RTX Unleashed!
cebas went through the ordeal of rewriting the core to actually reinvent ourselves in the field of trueHybrid™ rendering - which is now even better - by using RTX hardware acceleration cores. With finalRender Drop 4, you are leveraging the speed of NVIDIA OptiX™7 RTX right on your desktop - Cebas development team has optimized your rendering capabilities for current and future generations of NVIDIA GPU architectures.

Subscription Drop 4 New Feature: fR-CarPaint
The fR-CarPaint material is a perfect example why you would want Physically Based Spectral Rendering. Pearlescent car paint is the latest trend in the automobile industry. fR-CarPaint uses Mica pearls to create a color shifting/changing effect on car bodies. finalRender can now reproduce this spectral effect in a physically accurate way! Now, adjusting car paint material is easier and more predictable than ever.
Collection of Drop 3 and 2 Features
Collection of Drop 1 Features
Collection of finalRender Features If you want to know more about previous Subscription Drop feature videos; check out this playlist. This video represents the start of a playlist explaining previous features of finalRender. You may click the playlist symbol in the upper right corner of the youtube video to get a full list of videos in this feature playlist. Playlists are offered as a way of enhancing your viewing experience.

trueHybrid™
finalRender is the first renderer of its kind for 3ds Max to offer a comprehensive, true Hollywood quality rendering engine that supports GPU rendering or pure CPU, as well as both technologies at the same time. finalRender's trueHybrid™’ technology allows the user to experience all the power within ONE application. No need for a separate GPU only product!

Unlimited Network Rendering
finalRender offers an optional unlimited network rendering license which is the cost of ONE single workstation license, only. What more affordable solution can you find for a top line renderer? No renderer is fast enough - ever! That's not an issue if you can tap into the power of unlimited network rendering. Peace of mind guaranteed.

One Button VR and 360 Panorama
finalRender supports 360 Panoramic image output and various video VR formats including 3D Stereoscopic VR output. 360 Panoramas for example, can be created with one click of a button and they are ready to be published on Facebook - all this - without any extra tool. It works right out of 3ds Max.

Light Types
finalRender supports all of the standard lights in 3ds Max, and it comes with its very own highly optimized and fully multi-threaded IES light. This native area light is highly configurable and is meant to replace all light types you will ever need. Setting up lights and especially changing light setups becomes as simple as clicking a button on your mouse.

Spectral Wavelength Rendering
In the real world white light is composed of a bundle of wavelengths. To achieve a realistic light simulation, light must be considered as a wave. As one of the few renderers and the only trueHybrid renderer, it does exactly this. Every renderer still relying on a RGB light simulation model is using a non physical approach to light.

Scene Convertor
There is no argument that having a good scene convertor is important. Modern 3D assets, offered by online stores like Turbosquid or CGTrader, come in many formats. finalRender directly renders many mental ray scenes and it offers a robust scene conversion from scenes created with vray or mental ray.

fR-CarPaint Material
finalRender comes with many dedicated materials and supports the thousands of preset Autodesk materials in addition to the mental ray materials. However, to deliver the best possible result with the utmost control finalRender offers a dedicated carpaint material. It features metallic flakes, special coating- and reflection layer.

Motion Blur & Depth of Field
finalRender is all about physically accurate rendering and thanks to its unbiased rendering approach it reproduces real world camera effects like no other renderer. Time consuming rendering effects like Depth of Field or Motion Blur no longer multiply render time - all is calculated in one go! 3ds Max physical camera model is fully supported in creating such effects.

Thin Film Coating
Thin film is a real world effect driven by light interference. Different wavelengths of light create specific colored interference patterns for different film thicknesses. Such real world phenomena can only be simulated by a physically accurate spectral wavelength renderer like finalRender. The delicate intricacy of real life effects can only be captured by such effects.

Frame Buffer on Steroids
The new finalRender frame-buffer offers real-time exposure control while rendering an image, an unlimited easy-to-access render history; to mention only a few of the advantages. The simple and responsive user-interface gives access to all of the main features and lets you choose at any time later in your creative process, which images or animations to save. Amazing flexibility.

Forest Pack Pro Support
Many users expect proper instancing support from a modern renderer. What could be better to validate this request by offering full support of Forest Pack Pro instancing along with several of its materials and tricks. finalRender is one of the few GPU capable renderers to support advanced instance rendering including proper material and texture handling.

Render Elements
Render Elements in finalRender can be accessed anytime in the new frame-buffer through a simple-and-easy to understand tree view system. Render Elements are automatically grouped by Image/Frame Number; you will never ever mix up render elements anymore. Render Elements can be compared in a simple frame-by-frame manner right from within the same frame-buffer display.