cebas’ Integration of GPU-Rendering Will Leave You Stung in The BEST Way Possible!
moskitoRender™ is the first full-featured GPU renderer for 3ds Max with the least amount of software and creative restrictions of all GPU-only renderers on the market! moskitoRender represents the next generation of robust rendering systems for 3ds Max and Design - it offers a true continuous workflow with easy setup, less parameters and lightning fast results. moskitoRender is one of the very few, if not the only, renderer that has NO materials of its own, yet supports ALL of the 1,300 materials from the Autodesk Material Library as well as the standard 3ds Max materials.
moskitoRender is a true Physically Based Spectral Rendering solution meant to replace any one of the standard 3ds Max rendering options. Its rendering system offers a unique new CUDA based core technology that is highly optimized and overcomes many of the limitations found in other GPU-only renderers. Image creation is based on strict unbiased path-tracing methods.
In its core, moskitoRender handles light and colors and their distribution between different surfaces in the form of electromagnetic waves; it is the only known method to accurately represent natural occurring effects like Diffraction for example.
The unapologetic use of unbiased path-tracing with Physically Based Spectral Rendering sets moskitoRender apart from any other GPU-only rendering system on the market. This combination simulates many real world illumination and camera effects in "one go" without the need to add any extra methods and algorithms to simulate soft shadows, depth of field, motion blur, caustics, ambient occlusion, and global Illumination to name a few. moskitoRender can easily produce images that are indistinguishable from photographs.
Although moskitoRender is based on physically accurate calculation models to create photo realistic renderings, it still allows artists to unleash their imagination providing them with the freedom needed to feed their artistic appetite. It is exactly this kind of flexibility that is to be seen and experienced by our users for the first time in a GPU-only rendering solution.
Creativity for everyone!
The plugin serves as the perfect tool for ALL artists across the board - from Architects, Design Visualization specialists, VFX Artists and Gamers - who are looking to render, with the highest quality and shortest amount of time.
As a beginner, you will especially love the unprecedentedly short learning curve of moskitoRender. It is built on the foundation and core features you already know: 3ds Max and Design. Thanks to its unbiased path-tracing, no complex parameters or setup procedures need to be learned. A rendering will constantly and naturally converge to the real and physically accurate results.
Buy into the Future of Rendering!
cebas designed moskitoRender exactly like you would develop a full blown CPU renderer, with no compromise and as if there were no GPU restrictions at all. Whenever we had to decide between flexibility in the feature set or a highly GPU-optimized but extremely restrictive code; we’d go for the freedom of choice and user’s flexibility! moskitoRender is made to leverage new generations of NVIDIA hardware in such a way that as restrictions are removed by new GPU hardware advances, moskitoRender is already a step ahead - able to take advantage of new technologies.
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moskitoRender is built to Stop Scene Transfer Poisoning!
In the development of moskitoRender we have worked hard to remove one of the most frequent problems when network rendering or sharing scenes - the dreaded ‘Missing Plugin Error' a.k.a “Scene Poisoning”.
Scene Poisoning happens when a file is sent to the render farm or an artist using objects and features of plugins that are not installed on the other end. Before you know it, the network rendering is killed and all sorts of mayhem break loose!
moskitoRender allows users to build and share scenes without the fear of incompatibility or losing an investment into scene assets! After all, what is the worth in a scene where you buy expensive scene assets and they are not renderable or can not be rendered in future versions of 3ds Max? Scene assets created to render with moskitoRender work with the standard 3ds Max setup as well and will continue to work with future versions of 3ds Max.
The Sky is the Limit! But Why is the Sky blue?
moskitoRender features a new skylight model that is more accurate and solves several issues with existing skylight simulation models. This was only possible because of the newly enhanced color and light transport model used by moskitoRender: Physically Based Spectral Rendering. Simulating daylight and creating an accurate representation is a challenge to most renderers; as the only way to simulate a physically accurate model is by basing light and color on their electromagnetic wavelength properties and not on an unrealistic fixed color RGB model.
The real sky is blue because when the sunlight reaches the atmosphere it is scattered in all directions. The Blue is scattered more than other colors because it travels as shorter, smaller waves. This is why we see a blue sky not because it was painted in RGB blue color.
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Have It Any Way You Want
moskitoRender is the first GPU-only renderer for 3ds Max to introduce full support of the more than 1,300 Autodesk Material Library catalog along with most of the standard mental ray materials and shaders and the standard 3ds Max materials and textures. Examples of supported materials include complex beasts like the Environment/Background Switcher texture, Matte/Shadow/Reflection material and such compound textures like Blend, Layer, Falloff and Composite.
The way moskitoRender works is such that Textures, normally found in a 3ds Max scene, are automatically converted into highly optimized GPU code. moskitoRender might be the closest thing ever to achieving the goal of completely replacing a CPU renderer.
Although moskitoRender is based on physically accurate calculation models to create photo realistic renderings, it still allows artists to unleash their imagination providing them with the freedom needed to feed their artistic appetite.
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Frequently Asked Questions
What is moskitoRender?
It is cebas’ latest independent full rendering solution for 3ds Max or Design that is meant to replace any existing renderer inside of 3ds Max or Design..
Who is it made for?
moskitoRender is for the beginner as well as professional 3D artists who want to stretch their imagination beyond the limits! It is the perfect tool for Architecture and Design Visualization in general!
Why did you choose GPU-only?
With the latest developments from NVIDIA and its CUDA programming environment, it became clear what artists are dreaming of - a hardware renderer without boundaries. So, we set out to make this dream come true - we sculpted a hardware rendering solution that has no boundaries or software restrictions whatsoever. moskitoRender is our first attempt and has had amazing results throughout the creation process.
Why Unbiased?
Unbiased is the preferred method for GPU: It is easy and efficient to implement, which is why it is being widely used in GPU. Unbiased is also easy to setup with no complex controls, simulating how the real world works. Finally, Unbiased method is, so far, the best known algorithm to create physically accurate results and can be perfectly implemented in our Physically Based Spectral Rendering.
Why NVIDIA-only?
moskitoRender flexibility and foundation of the next generation of hardware rendering is based on the CUDA programming environment which only exists in NVIDIA hardware.
Why did you choose the name moskitoRender?
“Compact, Fast & Robust” - there are just a few qualities of a “Moskito”, which is German for mosquito. What better name can we choose for our latest striking development movement?!
What about finalRender?
Although the development of a new independent rendering product might come as a surprise for many of our users, it will all make sense and fit into the greater picture very soon. You see; finalRender 4 GPU uses moskitoRender’s core technology to transform finalRender 4 into something the industry has not seen before.
Will there be an upgrade from finalRender 3.5SE to moskitoRender?
No and Yes. No, because there will be no upgrade path from finalRender 3.5 to moskitoRender.
Yes, there will be an upgrade for finalRender 3.5 owners with moskitoRender to finalRender 4GPU.
The full price of moskitoRender will be honored against a coming upgrade, so the difference will be minimal.
When is moskitoRender shipping?
There is no shipping date announced yet, but the announcement of the product itself is a very good tell-tale!
How can we stay up-to-date?
We are online ALL the time. Look for us on: Facebook, Google+ and/or Twitter.
You can also check out our website and Blog.
How fast is moskitoRender?
As with everything else in our industry; It depends. moskitoRender is a pure hardware-renderer, so its rendering speed is dependent on the hardware used. Something else to factor in is the rendering and simulation model used by moskitoRender - for a complex, full featured unrestricted Physically Based Spectral Rendering solution - it is blazing fast! If you would do the exact same path tracing method on a CPU, you would have to wait forever for the rendering to finish!
What rendering technology is moskitoRender using?
A true unbiased Physically Based Spectral Rendering algorithm is used. In contrast to other vendors, unbiased is implemented in the clearest of form and meaning!
Does moskitoRender replace my existing renderer?
With all of the features we included in moskitoRender, we are certain of its ability to replace -if not- surpass existing renderers.
Which version of 3ds Max is supported?
Counting back from the current shipping version of 3ds Max, we support up to 3 versions.
How much does it cost?
Pricing will be announced right before shipping the product.
Does moskitoRender support Multi-GPU Setups?
Yes, it does.
Does moskitoRender support mixed Multi-GPU Setups?
As of now, moskitoRender supports it. However, it is not optimal.
Does moskitoRender have its own special cameras, lights, shadows and/materials?
Any standard 3ds Max or Design material, shadow and light or camera can be used with moskitoRender. Unknown properties of objects are either translated to the closest counterpart or just ignored.
Does moskitoRender support standard IES lights?
Yes, it does. The industry standard integration is one of its best.
Is it hard to use moskitoRender?
It is as hard as clicking the “Render” button!